![]() It’s a well-known in-joke that preparing detect magic is the difference between a veteran and beginner party. This tactic works best for casting druids, though moon druids can fight alongside their sphere if they’re good at passing those post-enemy-damage constitution checks. Namely, by adding a moving obstacle to the battlefield! By dragging your flaming sphere around with your bonus action, you can continually punish enemies without risking yourself. This spell (and its close cousin, dust devil) are a different option for enhancing your combat capabilities. As you level up, you’ll eventually replace this with other buffs like stoneskin, but barkskin gets the job done early on. Most beasts suffer from low AC, so pumping it to 16 is usually a nice defensive boost. Barkskinīarkskin is mostly useful for moon druids looking to augment their beastly forms. The whole cube is next to the caster, giving it better range than you think.) This is a great emergency spell if you’ve been knocked out of Wildshape form and suddenly find yourself surrounded. (Note: its a common misconception the spell is centered on the caster. It deals better damage and also knockbacks, the main issue is how close you have to get. Thunderwave is the other lvl1 AoE people tend to take. From flames to plants to ice, druid’s spell list really showcases their nature-oriented focus. When a group of enemies are huddled up, hit the middle one with a flying icicle and watch the shards lacerate everyone around them. AoEs are one place that most classes struggle with, druid included. Ice knife is a 1st level spell that gives you a much-needed AoE attack. And the entangled area sticks around for a whole minute! Whether zoning, debuffing, or slowing down targets, this spell will earn its keep. ‘ Restrained‘ is one of the most damning status effects in the game, and you can hit multiple enemies with a single cast. EntangleĮntangle is such a great battlefield control spell. It’s also great for shutting down invisible or hidden enemies, if you happen to know their rough location. By granting your teammates free advantage on multiple enemies, you massively help everyone’s damage output. Faerie Fireįaerie fire is the most straightforward debuff spell in druid’s spell list. Considering most beasts lack darkvision or ranged attacks, this is quite nice. If you cast this before shapeshifting, your animal form gets to carry around self-illumination and a single ranged attack. And that damage scales as you level up! Lastly, the 10-minute duration and lack of concentration opens up an unusual edge case for Wildshape. And of those spells, produce flame is among the highest damage. The most reliable combat spells are ones that make ranged spell attacks, as you’re not reliant on your enemies’ saving throws. Produce flame is the goto damage cantrip, and it’s easy to see why. ( Resistance is a similar option, and it’s not bad, but saving throws usually happen without warning so it’s far less reliable.) Produce Flame Druids are not skill monkeys (no pun intended), so they can really use this free universal buff. And you can tag teammates to give the blessing to them as well! This really should be one of your earliest cantrips, it’s worth it. ![]() ![]() For free, you can now have a bonus D4 on every ability check when you aren’t surprised. Guidance is D&D’s gift to clerics and druids, and everyone else wishes they got it. As always, this article is focused on early-game druids, so we’re only covering spells level 0-2. These are the spells that most druids take because they’re usable pretty much no matter what. But no series on druid would be complete without an article discussing the all-purpose tried-and-trues. We’ve covered under-used spells, healing spells, and dedicated several articles to specific spells.
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